AI Insights · Timothy · July 2023
Top 5 Sandbox Games on iOS in Netherlands: Q2 2023 Performance
Discover the performance trends of the top 5 sandbox games on iOS in the Netherlands for Q2 2023, including downloads, revenue, and active users.
In Q2 2023, the top 5 sandbox games on iOS in the Netherlands demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Roblox
Roblox saw a notable fluctuation in its weekly revenue, starting at approximately $75K in late March and peaking at around $115K by the end of April. The app maintained an average weekly revenue of about $88K throughout the quarter. Weekly downloads showed a peak of 9.1K at the end of April, with numbers generally hovering between 4.5K and 8.4K. Active users increased steadily from 289K in late March to over 331K by the end of June.
Block Craft 3D: Building Games
Block Craft 3D experienced modest revenue, peaking at $242 in mid-June. Weekly downloads started strong at around 1K but saw a decline towards the end of the quarter, reaching a low of 333. Active users followed a similar trend, starting at 10.6K in late March and decreasing to 7.3K by the end of June.
Melon: Sandbox
Melon: Sandbox had minimal revenue, with only a single week in mid-June showing a revenue of $3. Weekly downloads ranged from 380 to 772, with a peak in late April. The number of active users remained relatively stable, fluctuating slightly around 15K to 16K throughout the quarter.
CubeCrafter - Craft & Mine
CubeCrafter's revenue was fairly low, ranging from $13 to $80, with a notable peak in mid-June. Weekly downloads varied, starting at 600 and dropping to 217 by mid-June. Active users showed a slight increase from 2K in late March to 2.3K by the end of June, indicating a stable user base.
Mods for Minecraft PE - MCPE
Mods for Minecraft PE had minimal revenue, peaking at $13 in late June. Weekly downloads started at 325 and saw a slight decline to 216 by the end of the quarter. Active users remained stable, fluctuating between 1.7K and 1.8K throughout the period.
For more detailed insights and analytics, visit Sensor Tower.